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Skills: c++ unreal-engine4 python qt pyqt
The Software Developer is part of the RTCore development team. RTCore is the in-house C++ framework for our new advanced software systems in virtual production. As a member of the RTCore team you will implement features to the RTCore framework, provide support, but will also be implementing new software for our virtual production using the RTCore technology in many different areas. These range from workflow tools, user interface, real-time video streaming and videoconferencing, audio processing, image recognition, device control, and robotics.

KEY RESPONSIBILITIES

  • Leverages current technology research and development trends to innovate and advance ScanlineVFX’s technologies
  • Designs, implements, and release state-of-the-art components and applications for mission-critical, high performance, globally distributed systems
  • Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
  • Writes technical briefs and user documentation
  • Partner with software development leadership and pipeline team to identify and schedule tasks

QUALIFICATIONS & EXPERIENCE

  • Minimum three (3) years demonstrated work experience with Python is required
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent work experience
  • Strong knowledge of user interface design in QT/PyQT (required)
  • Experience implementing in C/C++ (preferred)
  • Good hands-on experience with SQL/MySQL
  • Strong knowledge of Windows/Linux/Mac OS environments
  • Experience with Asterix/PBX (bonus)
  • Strong written & verbal communication skills
  • Experience with Agile methodology, test methodology, test-driven development, source control management, and automated testing


Skills: c++ python c houdini
Reporting to Pipeline Leadership, the Houdini Pipeline Developer is responsible for developing tools and workflows to allow FX artists to efficiently move assets from upstream departments into Houdini and integrate the resulting simulations into final shots. With a demonstrated ability implement new and improved technologies, they have advanced skills with Houdini, Python and C++ for research, development, and mentoring others.

KEY RESPONSIBILITIES

  • Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
  • Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
  • Leverages current technology research and development trends to innovate and advance ScanlineVFX’s technologies
  • Designs, builds, and implements prototypes; debugs and QA's using common testing platforms with stakeholders
  • Maintains and supports created tools and fine-tunes as needed
  • Writes technical briefs and documentation
  • Partners with pipeline management team to identify and schedule tasks
  • Defines, communicates and enforces coding standards across teams and projects
  • Mentors other pipeline team members

QUALIFICATIONS & EXPERIENCE

  • BA in Computer Science, or similar discipline (required)
  • Three (3) to five (5) years of experience in VFX, Gaming or other professional Houdini software development
  • Expert knowledge of Houdini
  • Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
  • Python, PyQt, and HScript scripting abilities
  • Excellent problem-solving skills
  • Good interpersonal communication skills
  • Bash/cshell/Linux knowledge
  • Knowledge of render queuing software 
  • Understanding of relational databases and/or SQL
  • Knowledge of Shotgun or asset management a plus
  • Some knowledge of Maya and Nuke a plus
  • Experience with V-Ray and MAXScript is a plus
  • C/C++ abilities is a plus
BENEFITS We offer extended medical, disability and dental insurance.

Skills: c++ python unreal-engine4 maya 3dsmax

ROLE

Working with the Software Development leadership, the Unreal Software Developer identifies, innovates and solves complex challenges with the Unreal Engine. Their focus is high level and forward looking with a demonstrated ability and experience of real-time technology and Virtual Production. The ideal candidate will be self-motivated and be able to design and implement new Unreal Engine features and pipeline tools.

KEY RESPONSIBILITIES

  • Develops and maintains tools in Unreal for Virtual Production
  • Builds, improves and maintains scalable Blueprints
  • Explores technologies in Virtual Production such as motion trackers, LED screens and robotics
  • Develops workflows and tools to seamlessly transfer content from DCC software to Unreal
  • Develops in engine tools to aid both artist and client workflows
  • Leverages current technology, research and development trends to innovate and advance Scanline’s technologies
  • Designs, implements, and releases state-of-the-art components and applications for mission-critical, high performance, and globally distributed systems
  • Writes technical briefs and user documentation
  • Partners with Software Development leadership to identify and schedule tasks

QUALIFICATIONS & EXPERIENCE

  • Minimum five (5) years of advanced experience with C++
  • Minimum five (5) years of Unreal experience building, debugging, and supporting complex setups in Unreal
  • Bachelor's Degree or equivalent experience
  • Familiarity with virtual production and film/TV production workflows
  • A thorough understanding of real-time rendering workflows
  • Strong willingness to grow, learn new methods and share knowledge with others
  • Ability to take direction positively, work well within a team and thrives under the pressure of tight deadlines
  • Excellent communication skills and an open mind
  • Team player able to work in a collaborative and fast-paced environment

SOFTWARE REQUIREMENTS

  • Unreal (required)
  • Python (required)
  • C++ (required)
  • 3ds Max (a plus)
  • Maya (a plus)
  • Houdini (a plus)


Skills: c++ python unreal-engine4 maya 3dsmax
ROLE Working with the Virtual Production Software Development leadership, the Real-Time Software Engineer innovates and solves complex challenges for real-time use. Their focus is high level and forward looking with a demonstrated ability to prioritize, partner, and implement new and improved technologies with Mixed Reality and Game Engines. They have advanced skills with C++ required for research and development.

KEY RESPONSIBILITIES

  • Develops and builds tools for Virtual Production team
  • Leverages current technology research and development trends to innovate and advance Scanline VFX’s technologies
  • Designs, implements, and release state-of-the-art components and applications for mission-critical, high performance, globally distributed systems
  • Gathers requirements across large collaboration efforts that span multiplE departments and/or disciplines
  • Writes technical briefs and user documentation
  • Partner with software development leadership to identify and schedule tasks

QUALIFICATIONS & EXPERIENCE

  • Bachelor's Degree in Computer Science, Computer Engineering, or Electrical Engineering or equivalent work experience
  • Minimum five (5) years demonstrated work experience with C++ is required
  • Experience in real-time video encoding, and real-time streaming using standard protocols such as RTP
  • Experience with GPU development using Cuda & OpenCL
  • Basic DCC familiarity with Unreal, Unity
  • Expert knowledge of a build and source control system (e.g. Plastic, Git)
  • Expert knowledge Jenkins configuration and operations
  • Good hands on experience with SQL/MySQL
  • Strong knowledge of Windows/Linux/Mac OS environments
  • Strong written and verbal communication skills
  • Experience with Agile methodology, test methodology, test-driven development, source control management, and automated testing